Monday, November 12, 2012

Sunday, October 14, 2012

LAEVEL UP!

I beat Borderlands2, and since I have nothing better to do, I revisited my AE puppeting. Made a big advancement in graphic fingernail technology that stick to the tips and also "auto-line-overlapping-thingy". I'll soon be working with textures (maybe) like hair and fur if I can "acquire" the proper software. 

PS: Blogger deleted all my stats and pageviews. Starting fresh~



Friday, July 20, 2012

Templar II: MORE TEMPLAAAR!!

Messing around with different layer variations. I really like the idea of a transparent ghost face atop a talking skull. However, it' very practical in terms of clarity (or production).

Templar

I was thinking about a new idea and characters to populate it. Partly inspired by the Templar Knight from Indy III.

Sunday, June 24, 2012

Elliot

I GOT A MINI LOP IN APRIL!!! He's much bigger now. This was an old doodle I did at work. I tried doing an memory exercise where I would observe him at home and try remembering what to do at work. Apparently he didn't have legs.


Tuesday, June 19, 2012

RENDERIN'

Waiting for an ugly 2 hour render :(.... doodle. Also testing my blogger app :)

UPDATE: The app is "okay". Doesn't justify or scale the image properly, it just crops it :/ Had to fix it on a real comp.

Monday, June 18, 2012

Laundry Doodle

It's 4AM and I'm waiting for my laundry to dry. No one was on the TF2 servers, so I did a doodle.

Wednesday, May 23, 2012

It Gets Better

Pretty rusty :/

Wednesday, May 2, 2012

BlockhAEd

I've been doing some more experiments in AE with faux 3D and some "real" 3D layers. Also messing with using layers as controllers for nested expressioned layers. And MATH. UPDATE: Added some teeth, eyebrows, and mouth guts.

Friday, March 23, 2012

CatAEpillar

YAY! A new post within a year with 2 months to spare!
Besides that, this is a huge breakthrough for me getting path shape layers to work properly, especially the offset feet (with interdependent rotation!).
Anim coming soooooon!